看过了这么多不同方向的应用,发现很多程序入门都是helloworldhelloworld是所有程序员的绝对初恋先看一下程序的运行结果吧然后就是他的工程代码工程的目录有两个 Class...
#include "GameLink.h"#include "CountDownBar.h"USING_NS_CC;Scene* GameLink::createScene(){auto scene = Scene::create();auto layer = GameLink::create();...
锚点是定位和变换操作的一个重点。锚点我们可以看成用一根图钉将一张纸或者相片钉在墙上的那个点。节点的位置是由我们设置的position和anchor point一起决定的。值得一提的是,anchor point的默认位置Layer的是左下,...
#include "GamePopStar.h"#include "StarSprite.h"USING_NS_CC;Scene* GamePopStar::createScene(){auto scene = Scene::create();auto layer = GamePopStar::cr...
/******************************************************************** Copyright(c) 2017* All rights reserved.** 文件名称: Chess.cpp* 简要描述:Chess** 创建日期:...
#include "GameScene.h"#include "CardSprite.h"#include "ScoreBoard.h"#include "SimpleAudioEngine.h"USING_NS_CC;Scene* GameLayer::createScene(){auto sce...
#include "PianoScene.h"#include "SimpleAudioEngine.h"USING_NS_CC;Scene* Piano::createScene(){Scene* scene = Scene::create();Piano* layer = Piano::crea...